" WIDYA CASTRENA DHARMA SIDHA"

MENWA

Mengenai Saya

Foto saya
Saya di lahirkan di kota padi n industri exactly at karawang...sekarang saya scul di sekolah tinggi agama islam negeri(stain)cirebon...hal yang paling saya senegi n sangat berkesan yaitu aktif n bergabung trus ma anak-anak menwa, pramuka juga kumpul bareng ma nak aa boxer

Jumat, 27 Februari 2009

bahan skripsi

The History of the Crossword Puzzle

In 1913, it was a "word-cross"; in Ancient Rome, a Word Square


Solve the current
Click here to take the current Infoplease crossword
Visit the Crossword Archive
Tebal

On Dec. 21, 1913, the Sunday New York World printed a puzzle called a "word-cross," devised by Liverpudlian Arthur Wynne. The puzzle was an immediate success and became a weekly feature. The name evolved into the more euphonious "cross-word," and finally, the hyphen was dropped. Despite the success, the World was the only paper printing the puzzles until 1924 when a fledgling publishing house put out a collection of the World's puzzles in book form. A craze was launched, along with the publishing company of Simon & Schuster.

Word Squares in Pompeii

Word squares go back to ancient times—a word square was found in the Roman ruins of Pompeii. Word squares are difficult to compose—the really satisfactory 10-letter word square has yet to be devised by either person or computer. In 19th-century England, word squares had become the basis for primitive crossword puzzles for children, sometimes with pictures as clues or with an educational slant. Adults didn't do them until the World's word-cross in 1913.

The New York Times Holds Out

Today you'd be hard pressed to find a newspaper that doesn't print a crossword puzzle. One of the last holdouts to the crossword craze was the New York Times, which first published a Sunday puzzle in 1942 and a daily puzzle in 1950. Along with the standard crossword puzzle, newspapers today have word jumbles, word searches, cryptic crossword puzzles, diagramless puzzles, acrostics, and other word games.

Britain's Cryptic Puzzles

In Britain the crossword puzzle took a cryptic turn. To solve a cryptic puzzle, you have to figure out the clue itself as well as the definition. To the uninitiated cryptic clues often make very little sense—"Beat in return game here (4)" yields the word "golf" (game)—flog (beat) spelled backwards (in return). The American-type and cryptic-type crosswords have crisscrossed the Atlantic. The London Times now prints the two types daily while cryptics regularly show up in the Sunday New York Times and The Atlantic Monthly.

The New York World has disappeared, as well as the 1920s fads of flagpole sitting and goldfish swallowing, but Simon & Schuster still publishes books of crossword puzzles and the crossword's popularity continues on into the 21st century.

Jumat, 20 Februari 2009

Bahan skripsi a Aceng

Terminology

The creating of crosswords is called cruciverbalism among its practitioners, who are referred to as cruciverbalists. The terms derive from the Latin for cross and word. Although the terms have existed since the mid 1970s, non-cruciverbalists rarely use them, calling crossword creators constructors or (especially outside the United States) setters. Many puzzle creators in the UK regard this term as affected or pretentious and consider that "compiler" is adequate.

The horizontal and vertical lines of white cells into which answers are written are commonly called entries or answers. The clues are usually called just that, or sometimes definitions. White cells are sometimes called lights, and the black cells are sometimes called darks, blanks, or blocks. A white cell that is part of two entries (both Across and Down) is called checked, keyed or crossed. A white cell that is part of only one entry is called unchecked, unkeyed or uncrossed.

Types of grid

Crossword grids such as those appearing in most North American newspapers and magazines feature solid areas of white squares. Every letter is checked, and usually each answer is required to contain at least three letters. In such puzzles black squares are traditionally limited to about one-sixth of the design. Crossword grids elsewhere, such as in Britain and Australia, have a lattice-like structure, with a higher percentage of black squares, leaving up to half the letters in an answer unchecked. For example, if the top row has an answer running all the way across, there will be no across answers in the second row.

Another tradition in puzzle design (in North America and Britain particularly) is that the grid should have 180-degree rotational symmetry, so that its pattern appears the same if the paper is turned upside down. Most puzzle designs also require that all white cells be orthogonally contiguous (that is, connected in one mass through shared sides, to form a single polyomino). The design of Japanese crossword grids often follows two additional rules: that black cells may not share a side and that the corner squares must be white. Substantial variants from the usual forms exist. Two of the common ones are barred crosswords, which use bold lines between squares (instead of black squares) to separate answers, and circular designs, with answers entered either radially or in concentric circles. Free form crosswords have simple designs and are not symmetric. Grids forming shapes other than squares are also occasionally used. Puzzles are often one of several standard sizes. For example, many weekday puzzles (such as the New York Times crossword) are 15×15 squares, while weekend puzzles may be 21×21, 23×23 or 25×25.

Typically, clues appear outside the grid, divided into an Across list and a Down list; the first cell of each entry contains a number referenced by the clue lists. For example, the answer to a clue labeled "17-Down" is entered with the first letter in the cell numbered "17", proceeding down from there. Numbers are almost never repeated; numbered cells are labeled consecutively, usually from left to right across each row, starting with the top row and proceeding downward. Some Japanese crosswords are numbered from top to bottom down each column, starting with the leftmost column and proceeding right. Some crosswords do not number the clues, but have their clues in small print inside grid cells which act as blanks, each clue with a little arrow indicating in which direction from its initial cell the answer is to be written. This kind of crossword originated in Scandinavia and has many different names: "Arrowwords", "Pointers" or "Tipwords" in English, Autodefinidos in Spanish, "Mots Fléchés" in French, etc, and are very popular[citation needed], often being printed larger than conventional crosswords (to allow adequate space for printing the clues) and are much-used in competitions.

Kamis, 19 Februari 2009

SKRIPSI A ACENG NU AYEUNA

THE CORRELATION BETWEEN THE CROSSWORD AND THE STUDENTS’ MOTIVATION IN IMPROVEMENT VOCABULARY

A. BACKGROUND OF PROBLEM

Learning, in psychology, the process by which a relatively lasting change in potential behavior occurs as a result of practice or experience. Learning is distinguished from behavioral changes arising from such processes as maturation and illness, but does apply to motor skills, such as driving a car, to intellectual skills, such as reading, and to attitudes and values, such as prejudice. There is evidence that neurotic symptoms and patterns of mental illness are also learned behavior. Learning occurs throughout life in animals, and learned behavior accounts for a large proportion of all behavior in the higher animals, especially in humans.( See T. Tighe, Modern Learning Theory (1982); B. Schwartz, Psychology of Learning and Behavior (2d ed. 1983).)

The scientific investigation of the learning process was begun at the end of the 19th cent. by Ivan Pavlov in Russia and Edward Thorndike in the United States. Three models are currently widely used to explain changes in learned behavior; two emphasize the establishment of relations between stimuli and responses, and the third emphasizes the establishment of cognitive structures. Albert Bandura maintained (1977) that learning occurs through observation of others, or models; it has been suggested that this type of learning occurs when children are exposed to violence in the media.

A crossword is a word puzzle that normally takes the form of a square or rectangular grid of black and white squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages which are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The black squares are used to separate the words or phrases. Squares in which answers begin are usually numbered. The clues are then referred to by these numbers and a direction, for example, "4-Across" or "20-Down". At the end of the clue the total number of letters is sometimes given, depending on the style of puzzle and country of publication. Some crosswords will also indicate the number of words, should there be more than one.

The definition of motivation is to give reason, incentive, enthusiasm, or interest that causes a specific action or certain behavior. Motivation is present in every life function. Simple acts such as eating are motivated by hunger. Education is motivated by desire for knowledge. Motivators can be anything from reward to coercion.

There are two main kinds of motivation: intrinsic and extrinsic. Intrinsic motivation is internal. It occurs when people are compelled to do something out of pleasure, importance, or desire. Extrinsic motivation occurs when external factors compel the person to do something. However, there are many theories and labels that serve as sub tittles to the definition of motivation. For example: "I will give you a candy bar if you clean your room." This is an example of reward motivation.

A common place that we see the need to apply motivation, is in the work place. In the work force, we can see motivation play a key role in leadership success. A person unable to grasp motivation and apply it, will not become or stay a leader. It is critical that anyone seeking to lead or motivate understand "Howletts Hierarchy of Work Motivators."

Salary, benefits, working conditions, supervision, policy, safety, security, affiliation, and relationships are all externally motivated needs. These are the first three levels of "Howletts Hierarchy" When these needs are achieved, the person moves up to level four and then five. However, if levels one through three are not met, the person becomes dissatisfied with their job. When satisfaction is not found, the person becomes less productive and eventually quits or is fired. Achievement, advancement, recognition, growth, responsibility, and job nature are internal motivators. These are the last two levels of "Howletts Hierarchy." They occur when the person motivates themselves (after external motivation needs are met.) An employer or leader that meets the needs on the "Howletts Hierarchy" will see motivated employees and see productivity increase. Understanding the definition of motivation, and then applying it, is one of the most prevalent challenges facing employers and supervisors. Companies often spend thousands of dollars each year hiring outside firms just to give motivation seminars.

Another place motivation plays a key role is in education. A teacher that implements motivational techniques will see an increased participation, effort, and higher grades. Part of the teachers job is to provide an environment that is motivationally charged. This environment accounts for students who lack their own internal motivation. One of the first places people begin to set goals for themselves is in school. Ask any adult: "What is the main thing that motivates you." Their answer will most likely be goals. Even the simplest things in life are the result of goal setting. A person may say, "I want to save 300.00 for a new T.V." Well, that is a goal. School is where we are most likely to learn the correlation between goals, and the definition of motivation. That correlation is what breeds success.

So, as you can see, motivation is what propels life. It plays a major role in nearly everything we do. Without motivation, we would simply not care about outcomes, means, accomplishment, education, success, failure, employment, etc..

Wendy Pan is an accomplished niche website developer and author. To learn more about definition of motivation, please visit Self Improvement and Motivation for current articles and discussions.

Article Source: http://EzineArticles.com/?expert=Wendy_Pan

Motivation and achievement

As the foregoing section shows, unsuccessful learners’ lack of learning motivation hampers their learning. The word “motivation” refers to an inner drive that moves one to a particular action (Dornyei, 2001). Studies have found that motivation plays a significant role in deciding the learners’ achievement in language learning. According to Gardner (1985) and Dornyei (2001), second language achievement is associated with language attitude, motivation, and anxiety. Another study revealed that achievement and motivation influence each other, particularly in some affective variables (Gardner, Masgoret, Tennant, & Mihic, 2004).

Psychologists have tried to define what constitutes motivation (Dornyei, 2001). Among the various theories, the self-efficacy theory deserves special attention because it explains the important role that confidence plays in a person’s language learning. According to Bandura (1993), people’s cognitive performance is related to their self-efficacy, which is determined by one’s previous performance, vicarious learning, verbal encouragement by others, and one’s psychological reacions (e.g. pleasure or anxiety). In other words, if people lack successful or pleasant learning experience, they will no longer believe in their own ability to learn and choose to give up quickly. As Ames (1986) pointed out, successful learning is related to earners’ beliefs and perceptions toward their own learning. A study by Tuckman and Sexton (1990) also uncovered a clear connection between self-efficacy beliefs and academic outcomes.

The Significance of Building Vocabulary Words

Building vocabulary words is key to reading, to writing, to verbal expression, and in many ways, vocabulary is key to building analytical and critical thinking. A person's vocabulary skills can be measured in terms of building receptive vocabulary (ie understanding) words and their expressive vocabulary words. People can build their expressive vocabulary in two ways that can get measured: the written vocabulary words or their spoken vocabulary words. Building vocabulary skills improves reading comprehension and reading fluency. Without building a large vocabulary, students cannot read successfully.

Building Vocabulary & Learning Words Starts at Home

Building vocabulary is far more than memorizing words. Ideally, children should be brought up in a rich language environment which is language- and word- conscious. Children take up attitudes and learn from their parents so building vocabulary starts as a family affair. Children are greatly influenced generally by the amount of conversation, by the nature of the conversation (and the vocabulary used), and the "word awareness" of the family.There are a great number of families where vocabulary word games are played with the children as an ongoing game to build vocabulary and "word awareness" skills including phonemic awareness. These games can build vocabulary and phonemic awareness.

Vocabulary Games - The Fun way to Learn Words Starting Early

Two games to mention: The alphabet game. The first level starts as early as age 3 with just reciting the alphabet going back and forth between parent and child (this often is done while driving). Once this "level" of the word game gets too easy, its time to play the game with words and go back forth with: "Apple, Baker, Cat etc". You might play the game twice in succession and in the second round, you must use new words which makes it a tougher vocabulary game. At the next level, we restrict the word to just one type such as foods: "Apple, Banana, Cheese, etc". The next level of this word game might require two syllable animal words. (BTW - we usually do not keep score and stop at V). Another vocabulary / word skill game: Hig Pig (a favorite word game), a question is asked with a definition: the answer has to be two words that rhyme. For instance: "What do you call a canine that has badly over-eaten?" Answer. a "Hog Dog". And a feline? Answer: a "Fat Cat". From there, you can move to Higgy Piggies where the answers are two syllables long. Ex, "What do you call a crab-like creature involved in organized crime?". Write to higpig@time4learning.com for the answer to this vocabulary game.

Techniques for Building Vocabulary Words - Reading & Other Media

The best method for building vocabulary is to be an active reader. But, there are differences between skilled active readers and less skilled passive ones (see reading comprehension) Students should learn to decode vocabulary words thru a vocabulary building techniques such as context clues and word roots. Word roorts means that students should learn to define words by learning the meanings of root words, prefixes and suffixes. Knowing the basics of the Latin and Greek word roots in English is useful and helps students get insight into how the English language vocabulary words derived and are structured. The use of media greatly affects the building of vocabulary. Some television programs use a large and rich vcoabulary, others are mostly explosions. Whereas many contemporary and classcial films (especially the musicals) had great conversations and rich vocabulary, many others are noticable for their poor quality of conversation (the Power Ranger might stand out as having the most limited vocabulary. Whole episodes consist of a dialogue such as "Lets do it" and "Watch out!", not exactly a sound track to build vocabulary. In interactive media, there are games where the entire sound track is explosions, there are interactive systems with rich vocabulary building, such as Time4Learning....